Physics/Lessons/Mechanics/Momentum & Conservation
Physics · Mechanics · AS Level

Momentum & Conservation

Two snooker balls collide, a firework explodes, a rocket engine fires — wildly different events, but every one of them obeys the same quiet bookkeeping rule. Total momentum in, total momentum out. This lesson is about where that rule comes from and what it lets you calculate.

9 min read

What momentum is

Momentum is defined as mass multiplied by velocity: $p = mv$, measured in kilogram metres per second (kg m s⁻¹). Because velocity is a vector, so is momentum, with a direction as well as a size — a 2 kg trolley rolling right at 3 m s⁻¹ and an identical trolley rolling left at 3 m s⁻¹ have the same magnitude but opposite signs, and handling that sign is where most momentum calculations succeed or fail.

Intuitively, momentum measures how hard something would be to stop: mass and velocity both contribute, which is why a lorry's enormous mass wins out over a fast tennis ball even at low speed.

Conservation of linear momentum

The principle of conservation of linear momentum: the total momentum of a system stays the same unless an external force acts on it. "System" means whatever objects you're tracking together — two colliding balls, a bullet and a block, an exploding firework's fragments. Individual objects within the system can gain or lose momentum, as long as those changes cancel out overall.

This lets you solve collision and explosion problems without knowing the details of the messy, complicated instant of contact — only the state before and after.

Why momentum is conserved — a derivation from Newton's laws

This isn't an extra rule bolted onto Newton's laws — it falls straight out of them.

DerivationConservation of momentum, from Newton's second and third laws
1
Consider two bodies, A and B, that collide and interact only with each other for a short time $\Delta t$.
No external forces act on the pair — this is what makes them an isolated system.
2
By Newton's third law, the force A exerts on B during the collision, $F_{AB}$, is equal and opposite to the force B exerts on A, $F_{BA}$: $F_{AB} = -F_{BA}$.
These two forces act on different objects (A and B respectively) but last for exactly the same duration, $\Delta t$, since they're the same contact event.
3
By Newton's second law, each force equals the rate of change of momentum of the object it acts on: $F_{AB} = \dfrac{\Delta p_B}{\Delta t}$ and $F_{BA} = \dfrac{\Delta p_A}{\Delta t}$.
4
Substitute these into the third-law equation from step 2: $\dfrac{\Delta p_B}{\Delta t} = -\dfrac{\Delta p_A}{\Delta t}$.
5
Since both sides act over the same time interval $\Delta t$, this simplifies to $\Delta p_B = -\Delta p_A$, or equivalently $\Delta p_A + \Delta p_B = 0$.
Whatever momentum A loses, B gains exactly — and vice versa.
6
So the total momentum of the pair, $p_A + p_B$, is unchanged by the collision. Writing $u$ for a velocity just before the collision and $v$ for the same object's velocity just after, that means $m_Au_A + m_Bu_B = m_Av_A + m_Bv_B$: momentum is conserved.
Nowhere did this argument need to know anything about what actually happens during the collision — only that the two objects exert equal and opposite forces on each other for the same time.
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Conservation of momentum is Newton's third law (equal and opposite forces, same duration) combined with Newton's second law (force as rate of change of momentum) — nothing more exotic than that.

Force, impulse, and the area under a graph

Rearranging the rate-of-change-of-momentum form of the second law gives another useful quantity. For a constant force $F$ acting over a time $\Delta t$:

$F\,\Delta t = \Delta(mv)$

The left-hand side, $F\Delta t$, is called the impulse of the force — impulse equals the change in momentum it produces. If the force isn't constant, as in most real collisions, this simple product doesn't apply directly, but on a force-time graph the area under the curve still represents the impulse and therefore the change in momentum, exactly as area under a velocity-time graph represents displacement.

A force-time graph with force on the vertical axis and time on the horizontal axis. The curve starts at zero, rises smoothly to a rounded peak roughly in the middle of a short time interval, then falls back down to zero — a typical impact-force shape, similar to a bat striking a ball. The area under the curve between the start and end of the interval is shaded and labelled 'impulse = area = change in momentum'.
Even when the force during an impact varies with time, the shaded area under the force-time graph still equals the impulse delivered.

This explains a whole family of everyday safety engineering. A car's momentum change in a crash is fixed by its mass and speed, but a crumple zone extends the time over which that change happens. Since the same impulse ($F\Delta t$) is delivered either way, stretching $\Delta t$ reduces the peak force $F$ — the same trick behind crumple zones, airbags, and padded packaging: same momentum change, more time, smaller peak force.

Worked exampleImpulse from a given force and duration
1
A football of mass $0.44$ kg, initially at rest, is kicked. The boot is in contact with the ball for $0.010$ s, during which it exerts an average force of $1200$ N. Find the impulse delivered and the ball's speed just after the kick.
2
Impulse: $F\Delta t = 1200 \times 0.010 = 12\,\text{kg}\,\text{m}\,\text{s}^{-1}$.
3
Impulse equals the change in momentum: $\Delta p = 12\,\text{kg}\,\text{m}\,\text{s}^{-1}$. Since the ball started at rest, this is also its final momentum.
4
$p = mv \Rightarrow v = \dfrac{p}{m} = \dfrac{12}{0.44} = 27\,\text{m}\,\text{s}^{-1}$ (to 2 s.f.).
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Elastic and inelastic collisions

Momentum is conserved in every collision within an isolated system, no exceptions. Kinetic energy is only sometimes conserved, giving two named categories of collision.

An elastic collision conserves kinetic energy as well as momentum. These are an idealisation at the macroscopic scale (a genuinely perfect example is rare outside collisions between atoms or subatomic particles), though two hard steel balls bouncing off each other come close.

An inelastic collision still conserves momentum, but not kinetic energy — some is transformed to heat (deformation, friction) or sound. Most real-world collisions are inelastic to some degree. A perfectly inelastic collision is the special case where the objects stick together and move with a shared common velocity — the maximum kinetic energy loss consistent with momentum conservation.

Worked exampleAn elastic collision between two trolleys
1
A $2.0$ kg trolley moving at $6.0\,\text{m}\,\text{s}^{-1}$ collides elastically with a stationary $4.0$ kg trolley. After the collision, the $2.0$ kg trolley rebounds at $2.0\,\text{m}\,\text{s}^{-1}$ and the $4.0$ kg trolley moves off at $4.0\,\text{m}\,\text{s}^{-1}$ (taking the original direction of travel as positive, so the rebound velocity is $-2.0\,\text{m}\,\text{s}^{-1}$). Check that both momentum and kinetic energy are conserved.
2
Momentum before: $p_i = (2.0)(6.0) + (4.0)(0) = 12\,\text{kg}\,\text{m}\,\text{s}^{-1}$.
3
Momentum after: $p_f = (2.0)(-2.0) + (4.0)(4.0) = -4.0 + 16 = 12\,\text{kg}\,\text{m}\,\text{s}^{-1}$.
$p_i = p_f$, so momentum is conserved, as it must be in any collision.
4
Kinetic energy before: $E_i = \frac12(2.0)(6.0)^2 + \frac12(4.0)(0)^2 = 36 + 0 = 36$ J.
5
Kinetic energy after: $E_f = \frac12(2.0)(2.0)^2 + \frac12(4.0)(4.0)^2 = 4.0 + 32 = 36$ J.
$E_i = E_f$: kinetic energy is also conserved, confirming this collision is elastic.
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Worked exampleA perfectly inelastic collision
1
A $3.0$ kg trolley moving at $5.0\,\text{m}\,\text{s}^{-1}$ collides with a stationary $2.0$ kg trolley, and the two stick together. Find their common velocity after the collision, and the kinetic energy lost.
2
Momentum is conserved: $(3.0)(5.0) + (2.0)(0) = (3.0+2.0)v$.
3
$15 = 5.0v \Rightarrow v = 3.0\,\text{m}\,\text{s}^{-1}$.
4
Kinetic energy before: $E_i = \frac12(3.0)(5.0)^2 + \frac12(2.0)(0)^2 = 37.5$ J.
5
Kinetic energy after: $E_f = \frac12(5.0)(3.0)^2 = 22.5$ J.
6
Kinetic energy lost: $\Delta E = E_i - E_f = 37.5 - 22.5 = 15$ J, converted to heat and sound in the collision.
Momentum is exactly conserved ($15\,\text{kg}\,\text{m}\,\text{s}^{-1}$ both before and after) even though $15$ J of kinetic energy has disappeared from the mechanical system — that's the hallmark of an inelastic collision.
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Explosions: momentum conservation in reverse

An explosion — a firework bursting, a bullet firing from a gun, a nucleus undergoing radioactive decay — is a collision played backwards: one object (or system initially at rest) separates suddenly into two or more pieces, driven apart by internal forces. Momentum conservation still applies, and is often most useful here because the total momentum before the explosion is very often zero.

If total momentum starts at zero, it must still be zero afterwards. For a simple two-piece explosion, the fragments must fly apart with equal and opposite momenta: $m_1v_1 = -m_2v_2$. This is why a gun recoils when it fires a bullet: the bullet's forward momentum is matched by an equal, opposite momentum given to the gun, even though the bullet's small mass means it travels much faster than the gun's recoil.

Worked exampleRecoil velocity of a gun
1
A gun of mass $4.0$ kg fires a bullet of mass $0.020$ kg at a muzzle velocity of $400\,\text{m}\,\text{s}^{-1}$. The gun is initially at rest and free to recoil. Find the recoil velocity of the gun.
2
Total momentum before firing is zero (nothing is moving), so total momentum after firing must also be zero: $m_1v_1 + m_2v_2 = 0$, i.e. $m_1v_1 = -m_2v_2$.
Taking the bullet's forward direction as positive, the gun's recoil velocity comes out negative — confirming it moves backwards.
3
Let the bullet be object 1 and the gun be object 2: $(0.020)(400) = -(4.0)v_2$.
4
$8.0 = -4.0\,v_2 \Rightarrow v_2 = -2.0\,\text{m}\,\text{s}^{-1}$.
5
The gun recoils at $2.0\,\text{m}\,\text{s}^{-1}$, in the opposite direction to the bullet — much slower than the bullet, because the gun's mass is 200 times greater.
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Key takeaways

  • Momentum is $p = mv$, a vector quantity — its direction matters as much as its size, and sign conventions must be handled carefully.
  • Total momentum of an isolated system is conserved unless an external force acts on it, regardless of what happens between the objects during the interaction.
  • Momentum conservation follows directly from Newton's third law (equal, opposite forces on the two interacting bodies, for the same time) combined with Newton's second law (force as rate of change of momentum).
  • Impulse is $F\Delta t = \Delta(mv)$ for a constant force, and more generally is the area under a force-time graph, even when the force varies.
  • Extending the time of an impact (crumple zones, airbags, padding) reduces the peak force needed to produce a given change in momentum.
  • Elastic collisions conserve kinetic energy as well as momentum; inelastic collisions conserve only momentum, with some kinetic energy transformed to heat or sound.
  • In an explosion starting from rest, the fragments must separate with equal and opposite momenta, since the total momentum must remain zero.